Thursday 25 July 2019

New PCB Arrival - Hyper Duel – Technosoft - 1993


One of my big PCB collecting regrets was selling Hyper Duel.  I picked up the board about twenty years ago from Mak Japan PCB shop in Akihabara for around ¥10,000, which was about fifty pounds back then.  The game also received a home port on the Japanese Sega Saturn and was considered a bit of a hidden gem, and I bought it as well around the same time.

Hyper Duel is a cool horizontal space shooter developed by Technosoft, best known for the Thunder Force series.  The game has great pixel art and features the ability to switch between spaceship “Fighter” mode and humanoid mecha “Armor” mode, really setting the game apart.  The ship has greater speed and manoeuvrability, and is the ideal mode for dodging tight bullet patterns.  The mecha is slightly more powerful, and the gun can be aimed up to forty five degrees above or below you.  On the downside, it’s larger and thus a bigger target. 

Hyper Duel for the Saturn was released in 1996 and features a faithful port of the arcade game, as well as a reworked version with updated graphics and a revised soundtrack.  The Saturn Mode has much more detailed sprites and backgrounds, with some sprites being redrawn completely.  It also implements some gameplay tweaks and changes.  Most notably a third button is added to lock the robots aim in place.

My collecting mentality has changed over the years.  Back then I just wanted to own the best version of a game.  I preferred the Saturn Mode over the arcade original and decided to sell the PCB.  Nowadays if I like a game, I tend to look out for it on different formats.  I enjoy seeing the gameplay, artwork and packaging differences and finding out what makes each version unique.

This leads me back to Hyper Duel.  I missed having it on the original arcade PCB format and really wanted to play it on an arcade cab.  When I had the board previously, I played my arcade boards via a Supergun and console games on the same TV.

Prices for the game have increased dramatically over the years and it’s become quite a difficult game to track down.  Matt, a Ukvac member recently done me a great deal on the game and there is a cool story behind it.  The game was picked up from a local arcade in Torquay.  Matt had known the manager who runs it for about twenty five years and at one point actually worked for him.  The board had been in his possession for approximately twenty years.  It was acquired by him when a previous Operator vacated the premises and left several Jamma PCB’s hanging up by nails on the wall in the storeroom, along with a comedy face mask hanging up in the prize shop!  Since Jamma games had passed by that time, he had no way of testing them, and he simply assumed the boards were deliberately left behind because they were probably faulty.  The boards were put on a shelf and then eventually all in a box for the next twenty years!  Last year Matt bought himself a Jamma cabinet and was looking for some boards.  He knew the manager had these boards all this time and contacted him to see if he would sell them.  A deal was made, but Matt had to test them before a price was agreed.  All of them apart from one were either dead or faulty.  Hyper Duel was one of the faulty boards, but has since been repaired by VectorGlow.


I know from my own experiences that sometimes it’s very surprising what games you come across on Raids and in Op storerooms, games you never remember seeing back in the day and would never expect to find.  Hyper Duel is one of those games and I’m really happy to have it back in the collection.

Thursday 18 July 2019

Arcade Operator Raid in the Back of Beyond

This was a pretty unexpected Raid as the Op phoned me out of the blue.  He gave me a vague description of what he had and a date was made for a visit.


An open road, blue skies and helicopters!?  This journey was more Cruis ‘n Blast than OutRun!


The destination was a remote location off the beaten track, west of the M25.  We drove through woodland and saw birds of prey circling overhead as we approached.


We arrived early.  Picture the Evil Dead cabin, but with some dilapidated fruit and casino machines outside and you won’t be too far off.


I had a quick scan of the skip, but there didn’t appear to be anything video game related.


We had a bit of time to wait and so we ventured to a nearby garden centre for a bite to eat.

The parsnip and carrot soup was excellent.


They also had a nice range of cakes, chutneys, beers and wines.



Cactus.  Or should it be cacti?


However there was no time to hang around looking at cactus (or cacti?), we had a Raid to go on!  We made our way back to the Evil Dead cabin.


The workshop was mostly filled with fruit machines.  The Op had taken over the business from his father.  He said that they used to supply a lot of video games to neighbouring pubs, universities and colleges.


I climbed over the fruit machines at the back of the cabin to find a Nintendo PlayChoice-10.  It had obviously been sat there for a long time.


There was also a generic cocktail cab.


Checking the shelves for video game parts.


At the back there were a couple of boxes of boards and random parts, which included various buttons, joysticks and guns.



I also picked up some monitor chassis and a Sega driver dashboard.


They also had a couple of old jukeboxes.


Today’s pick ups.



The boot loaded up.


Raid Highlights

These Capcom CP System II titles all came complete with motherboards, which was a nice bonus.  It was also the first time I’ve come across the grey Asian type. 


As I was carrying Marvel Super Heroes I heard something rattling round inside the case.  Further investigation revealed that the battery had disintegrated, spewing corrosive fluid across the board.


Unfortunately the PCB’s had been stored badly and there were a lot of sports titles, including six Tecmo World Cup ’90 boards no less!  However there were a couple of interesting games, including Sega’s obscure Dark Edge and the Konami classic Juno First.



Dark Edge is a game I hadn’t come across before. 


Released in 1993 on System 32 hardware, Dark Edge is Sega’s first attempt at a 3D fighter, using sprite scaling to simulate a 3D playfield.  Unusually for this type of game, it has a sc-fi setting.  It’s definitely one I’m looking forward to playing.

Sunday 14 July 2019

Norwich Gaming Market – 18th May 2019


Back in May we went along to the first Norwich Gaming Market, organised by Replay Events.  It was my first time to one of these gaming markets.  I really enjoyed it and was pleased to come away with some nice games.

The market took place at St Andrews Hall.  I got an early entry ticket and arrived just after eleven.  The venue was already pretty packed.  Initially it was a little hard to get near the stalls, but the crowd did thin out a little as the day progressed.


There were a great selection of traders, selling a nice range of consoles, games and collectibles.


Retro Modzz were showcasing a big collection of modded consoles.  I was especially tempted by the Sega Nomad.


I was particularly impressed with Allan’s Japanese Retro Game sales.  They had some fantastic stock, and it kind of took me back to the days of rummaging through games in Akihabara!  The prices were very reasonable as well, with discounts for multiple items.




Anyways on with the pick ups! 


I’m always intrigued by Western games released in Japan.  I find the alternative box art and the little differences quite interesting.  I’ve been picking up Electronic Arts Japanese Megadrive games for a while now, and it was great to fill a few holes in my collection.  I really like how EA used slightly different box and cartridge cases.  I also grabbed the Pal release of Urban Strike to finish off my Megadrive Strike trilogy.  It’s interesting how the game never received a Japanese release.

The highlight for me though was Gradius for the Famicom, a timeless classic and in lovely condition.  The game also features some of my favourite ever box art.


I had a great time and look forward to attending future gaming markets.  Here are some more pics from the day.