Sunday, 6 September 2020

Post LOCKDOWN Operator Raid!

As lockdown restrictions started to lift, we decided to go on another HoliRaid.  I was in talks with this particular Op before the lockdown, and it was great to finally pay him a visit.

Our base was Skipsea Sands Holiday Park in East Yorkshire.  My children had hardly left the house for weeks, so it was a nice change of scenery for them.  As we drove through the site to our caravan, I spied an old abandoned arcade by the cliff edge. 

Green Lane, a road which ran along the coast is no more due to erosion of the soft clay coast line.  We wondered if the arcade was hastily abandoned and if anything was left inside.  As much as I wanted to go and explore, I’d have to save that adventure for another day!

The site however did have an arcade.  It was the usual modern arcade, mostly redemption games, but there were a few modern games.  We enjoyed a couple of credits on Sega Rally 3 DLX.  Admittedly it’s not my favourite entry in the series, but I’ve warmed to it over the years.  It’s not one you see very often these days, and I like that the classic tracks are selectable.

The next day it was up bright and early for the Raid!

On the faded sign outside you can just make out ‘Suppliers of….. Video Games.’  We had arrived!

Upon entering the building, I spied Crazy Taxi, Virtua Cop 3 and some pinball tables.

The arcade machines looked in really good condition.  The Virtua Cop 3 Upright cab is not one you see very often.  The Op mentioned that he still uses these for events, weddings etc.

I then went up to the first floor.  There was quite a mixture of stuff here.  Pinball tables and play fields, pool table balls and spares, old juke boxes, records and CD’s.

However most exciting for me was the shelfs full of PCB’s!

The boards had sat on the shelf for twenty years, and sadly all the cabs they were pulled from were scrapped.  The cabs used to be sited in pubs.

The test rig.  Note the boards below. 

The Op pretty much left me to my own devices, and I started checking through and identifying the boards.  More on this later.

I then ventured into the basement. 

 

This was a bit of an Aladdin’s cave, featuring various arcade machines, juke boxes, pinball tables and quiz machines.

The Op told me that back in the day he was buying Space Invader cabs new for £995.  After one week they had paid for themselves, and it was clear profit.

Monitors stashed below the stairs.

I spent most of my time there sorting through the PCB’s, putting the ones I was interested in to one side, which was about ninety percent!  The games ranged from the early eighties to mid-nineties.  The quality ratio was very, very high, and it was pretty much just a few football and golf games I left behind.  Konami GX061 aka Golfing Greats I’m looking at you!  I’ve got nothing against Golfing Greats.  It’s not a bad game, and I’ve got one in my collection.  However it’s the one game you can guarantee to find multiples of on Raids.  I don’t recall seeing it that often back in the day, but this could just be because it didn’t interest me.  I imagine it may have appealed to older audiences in pubs. 

Amongst the pile I found a board labelled ‘Nemsis.’ Sounds like a dodgy bootleg!

Later that evening in the caravan, I unwrapped the board and was amazed to find the mintiest mint Nemesis board.  This is up there with my best Raid pick ups and is definitely a keeper.

A Data East board had me intrigued.  It was labelled ‘Strange Football,’ and I was on the fence about taking it.  I’m really glad I did as it turned out to be Nitro Ball, an amazing looking shooter, reminiscent of Smash TV, but in a vertical orientation.  I’d never heard of this game before. 

This version of Commando is another oddity I picked up.  The ROMs are labelled SP, and it turns out the game is Space Invasion.  This is a special version of the game made specifically for the West German market.  It’s based on the World version and replaces the human soldiers with aliens.  I never knew this existed.  Making new discoveries like this and finding new games is definitely one of the awesome aspects of Raids.

Other highlights include 1942, Circus Charlie, Ghosts’N Goblins, Shinobi. Slap Fight, Space Invaders DX, The Newzealand Story, Thunder Dragon and Trojan.

A lot of boards had dipswitch settings sheets attached to them.  During the rummage we came across bundles of board and monitor manuals as well as some art.

As I was sorting through the boards, I had some company.  It wasn’t the first time I’ve had some dog drama on a Raid!

The boards were sold as untested and prices reflected this.

I don’t think he was very happy with me taking the boards away!

The boot fully loaded, plus a few additions I’d picked up at the awesome Sore Thumbs video game shop in York.  The car passenger seat was stacked up with boards as well, and once again I had to make the journey home by train.  It definitely pays to have an understanding wife when going on Raids!

I said bye to the family and waited for the bus to Bridlington.  I had some time in hand and so ventured down to the abandoned arcade. 

On the side of the building facing the sea, boards had been placed against the window from inside.  I could just about see above the boards.  Also ‘Pizza coming soon’ had been inscribed onto the window from the inside, and I peered through the letters.

To my disappointment the building was pretty much empty, except for a Coca-Cola fridge and a Walls ice cream chest.  These places fascinate me.  I wondered what machines the arcade had and tried to imagine the cacophony of electronic beeps and the sounds of people having fun.  I had another look round the building, and as I took some pictures I saw large rain drops appear on my phone screen.  Moments in time and rain, reminds me of the ending of a certain sci-fi classic.  The rain became heavier, but fortunately I could see my bus pulling up at the stop.  It was time to say good bye to this old arcade and Skipsea Sands and head home.

Sunday, 10 May 2020

Sunsoft Megadrive Mini Collection


Recently I’ve been getting into the Pal Megadrive and talking about building up my collection.  This week my focus turns back to the East, with my Japanese Sunsoft mini case collection.  I love these little mini case games, they’re so cool.  A total of seven games were released in this format.

Batman
Flashback
Lemmings
Shikinjoh / Shi-Kin-Joh
Super Fantasy Zone
Tel-Tel Mahjong
Tel-Tel Stadium

Lemmings was on my Japan trip wants list back in 2011, and I picked up a copy from Friends in Akihabara.  Friends is a great little shop.  The selection and prices were fantastic, and the little old lady behind the counter was so helpful and friendly.  I also picked up Flashback and Super Star Wars for the Super Famicom, The Ninja Warriors and Popful Mail for the Mega-CD and some video game soundtracks from there.

A trip to Friends back in 2011.  I can’t wait for a revisit!



My console gaming pick ups from the trip.


I also picked up Batman, Flashback and Super Fantasy Zone in Japan.  I can’t recall where exactly, most likely Super Potato or Trader.

After discovering that seven titles were released in the mini cases, I wanted to track down the remaining titles and complete the collection.  I picked up Shi-Kin-Joh, Tel-Tel Mahjong and Tel-Tel Stadium from Genki Video Games, a UK based online import store.  This wasn’t as much fun as hunting for them in Japanese game shops, but the service is always excellent.  Admittedly these titles aren’t ones I’d usually go for, but they do have some interesting Sega history.  These three games utilised the Sega Meganet internet service, using the Sega Mega Modem.  Tel-Tel Mahjong and Tel-Tel Stadium were the only two games for the Meganet to feature competitive play.  Whilst the Meganet showed great innovation for the time, it proved to be a commercial failure due to the system’s low number of titles, high price and the Megadrive’s lack of success in Japan.

My Sunsoft Megadrive Mini Collection.


Saturday, 2 May 2020

New PCB Arrival - Salamander – Konami - 1986


I remember my school discos well.  A can of Shandy or a carton of Tip Tops, a packet of crisps and change for the arcade machines was pure happiness!  I first played Salamander at the annual school disco, probably not too long after its release.  The game is a spin-off to Gradius and introduces a simplified power-up system, two-player cooperative gameplay and both horizontally and vertically scrolling stages.  I remember the swirly fire dragons as I’ll call them, and the game being very hard.  Twenty pence didn’t seem to get me very far on this game! 


The venue was a pub in the village, The Kings Head.  They had two generic cabs in the function room and one in the bar area.  I think they were Electrocoin Goliaths, but my memory is hazy.  In the function room they seemed to change out the least popular game each year.  The cabs were always busy at the discos, and there was always a crowd round the cab featuring the new game.  In addition to Salamander, I remember Empire City: 1931 (I think!) Final Fight and Shadow Warriors.  I was blown away when I saw Final Fight here for the first time, and I remember watching someone clear Shadow Warriors and the excitement as Ryu Hayabusa defeats the boss and sails back to Tokyo in his boat.

The King’s Head during April 2020 during the lockdown.  Unfortunately the arcade cabs are long gone!
I didn’t get to play the machine in the bar area very often, only playing it when my parents decided to go there for a drink.  The only game I remember playing in the bar was Capcom’s awesome Magic Sword.

Going back to Salamander, the game has an interesting history.  The arcade version was released under its original title in Japan (version J) and as Life Force in North America.  The Japanese and European versions are nearly identical, but the American version changes the game’s plot by setting the game inside a giant alien life form, infected by a strain of bacteria.  Stages featuring star field backgrounds were altered to reflect this, and the power-ups were given different names.  An enhanced version of Salamander was later released in Japan, with the American title Life Force.  The theme was extended, with the backgrounds and mechanical enemies being completely redrawn and given organic appearances.  Also the power-up system was modified, using the same system as Gradius and some of the music tracks have been completely changed.

It’s also cool to note that Electrocoin released a dedicated cab, complete with awesome artwork.  These are pretty rare now, and I’ve only seen a few come up over the years.


On my most recent Raid I picked up a Salamander board.  I was really happy to find one, and it was definitely one of the highlights.  However the boards had been stored poorly, and I didn’t expect it to work.  Upon testing, the game booted to garbage and required extensive repair work.  VectorGlow has once again worked his magic.  Repair work was time consuming, with him replacing nineteen logic chips and all of the optocouplers, two EPROMs, the main 68000 CPU and a capacitor.  These were all on the top board, there were no faults on the lower board.  The board is version J.



The Hyper Neo is my cab of choice for this board. 


I love how much room there is inside the cab, and I recently had a shelf made to fully utilise the space.


The game is now once again fully working.  I’m really happy to have the board in my collection, and I’m extremely grateful for VectoGlow’s awesome repair work.